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7 Wonders Version 2: Armada Expansion

The horizon is now within reach: your armada is waiting for you to go conquer the seas! On board your ships, discover distant isles, trade with distant cities, and equip your fleets to take part in the upcoming naval warfare. In addition to a whole new Wonder, this expansion allows you to expand your interactions with two new types of cards: Armada and Isle cards. Navigators, explorers, shipowners, and pirates will give new depth to your games.

 

Game Genre: Strategy

No. of Players: 3-7 players

Suitable for ages 10 and above

Game Duration: 40 mins

 

Game Contents

1 Wonder Board

7 Shipyard boards

28 fleet figures

24 Armada Cards

27 island cards

40 naval conflict tokens

8 military conflict tokens

2 boarding tokens

6 coins

1 score pad

3 description of new effects sheets

1 rulebook

 

How to Play?

1) Naval Construction

2) Naval Conflicts

3) Discarding a Card

4) Scoring Guilds

 

Sleeves Needed for Cards: Zircon 65x100mm

No. of packet of sleeves needed: 2 packets of Zircon

Strategy Games, Classic Games

7 Wonders Version 2: Armada Expansion

The horizon is now within reach: your armada is waiting for you to go conquer the seas! On board your ships, discover distant isles, trade with distant cities, and equip…

$56.90

Add To Cart

7 Wonders Version 2: Armada Expansion

The horizon is now within reach: your armada is waiting for you to go conquer the seas! On board your ships, discover distant isles, trade with distant cities, and equip your fleets to take part in the upcoming naval warfare. In addition to a whole new Wonder, this expansion allows you to expand your interactions with two new types of cards: Armada and Isle cards. Navigators, explorers, shipowners, and pirates will give new depth to your games.

 

Game Genre: Strategy

No. of Players: 3-7 players

Suitable for ages 10 and above

Game Duration: 40 mins

 

Game Contents

1 Wonder Board

7 Shipyard boards

28 fleet figures

24 Armada Cards

27 island cards

40 naval conflict tokens

8 military conflict tokens

2 boarding tokens

6 coins

1 score pad

3 description of new effects sheets

1 rulebook

 

How to Play?

1) Naval Construction

2) Naval Conflicts

3) Discarding a Card

4) Scoring Guilds

 

Sleeves Needed for Cards: Zircon 65x100mm

No. of packet of sleeves needed: 2 packets of Zircon

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