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In the co-operative trick-taking game The Crew: The Quest for Planet Nine, the players set out as astronauts on an uncertain space adventure. What about the rumors about the unknown planet about?

 

Game Genre: Co-operative Games

 

No. of players: 2-5 players

Suitable for Ages 10 and above

Game Duration: 20 mins

 

Family/ Kids Friendly: Yes

 

Game Contents:

36 Color cards

4 Rocket cards

5 Large reminder cards

36 Small cards

10 task tokens

5 radio communication tokens

1 distress signal token

1 commander token

Rulebook/logbook

 

How to play?:

The eventful journey through space extends over 50 exciting missions. But this game can only be defeated by meeting common individual tasks of each player. In order to meet the varied challenges, communication is essential in the team. But this is more difficult than expected in space.

With each mission, the game becomes more difficult. After each mission, the game can be paused and continued later. During each mission, it is not the amount of tricks, but the right tricks at the right time that count.

The team wins only if every single player is successful in fulfilling their tasks.

 

Card Sleeves needed for cards: Amber 62x 89mm, Aquamarine 45x68mm

No. of Cards sleeves needed: 1 packet of Amber, 1 packet of Aquamarine

2-Player Games, Family Games, Light Strategy Games

The Crew: The Quest For Planet Nine

In the co-operative trick-taking game The Crew: The Quest for Planet Nine, the players set out as astronauts on an uncertain space adventure. What about the rumors about the unknown…

$29.90

Add To Cart

In the co-operative trick-taking game The Crew: The Quest for Planet Nine, the players set out as astronauts on an uncertain space adventure. What about the rumors about the unknown planet about?

 

Game Genre: Co-operative Games

 

No. of players: 2-5 players

Suitable for Ages 10 and above

Game Duration: 20 mins

 

Family/ Kids Friendly: Yes

 

Game Contents:

36 Color cards

4 Rocket cards

5 Large reminder cards

36 Small cards

10 task tokens

5 radio communication tokens

1 distress signal token

1 commander token

Rulebook/logbook

 

How to play?:

The eventful journey through space extends over 50 exciting missions. But this game can only be defeated by meeting common individual tasks of each player. In order to meet the varied challenges, communication is essential in the team. But this is more difficult than expected in space.

With each mission, the game becomes more difficult. After each mission, the game can be paused and continued later. During each mission, it is not the amount of tricks, but the right tricks at the right time that count.

The team wins only if every single player is successful in fulfilling their tasks.

 

Card Sleeves needed for cards: Amber 62x 89mm, Aquamarine 45x68mm

No. of Cards sleeves needed: 1 packet of Amber, 1 packet of Aquamarine

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