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It’s the late 19th century and America is booming. New train companies compete to satisfy the needs of a growing population. Merchants, officials, food and goods need to travel from one place to another. An intricate network of train lines has appeared.

Thaddeus Reeves was one of the young entrepreneurs dreaming of connecting the entire nation and succeeded beyond his wildest dreams. Reeves Rails quickly established lucrative train routes from the Atlantic to the Mississippi and the company’s future is bright. But greedy rail barons are looking at Thaddeus’ growing rail empire and thinking about how they can take it away.

As the years have rolled along, Reeves Rails has continued to grow and thrive. Your new train company is ready to take part in this remarkable industry. Possibility and fortune shimmer off the paint of your newly purchased steam engines and this new express network should make all the difference.

Satisfied, you open the newspaper and read the headlines from out west…

Ticket to Ride® Legacy: Legends of the West finally gives you the chance to step into the story of your favorite train game and explore the imagination of Rob Daviau, Matt Leacock and Alan R. Moon. You will embark on a journey across twelve games, managing your own North American railway company to wealth and fortune in a campaign full of adventures.

Completing your tickets will remain your primary goal, but you will need to develop other skills if you hope to overcome the unexpected events and your resourceful rivals. Game after game, route after route, you will continuously fill your vault with earnings. As the story progresses, you will open frontier boxes that will unlock new rules, content, and many more surprises.

Like previous installments in the series, this game can be learned very quickly but will provide a much more immersive and narrative experience that should please every fan of the franchise.

At the end of the 12 games of this Legacy campaign, you will have transformed your game into a unique copy that you can continue playing for a lifetime.

 

 

No. of Players: 2 to 5 Players

Suitable For Ages 10 and Above

Game Duration: 20 to 90 mins

 

 

Game Contents:

13 Frontier Boards

280 Plastic Train Cars

1 Campaign Box

84 Train Cards

33 Tickets

7 Event Cards

6 Newspaper Cards

77 Postcards

1 Story Deck

5 Company Boxes

8 Frontier Boxes

1 Conductor’s Toolbox

1 Rules Booklet

And much more to discover!

 

 

How to play?:

The box contains a  deck of story cards. Do not read these story cards until you are asked to and do not shuffle the deck. If these cards have, for any reason, been scattered, ask someone who is not playing the campaign to put back the cards in order, the A side facing up (1865- 01A, 1865-02A, …)

Overview:

This Ticket to Ride game is a legacy-style game, meaning some of the results of a game carry forward to future games. If you

have played a legacy game before, much of this section will be familiar. Ifyou have not played one,read on, because this game is different from most board games you have played. Over the course of 12  games, you will make permanent changes to your version of the game. You will add new rules, new materials, new pieces to the board, and so on. Many of

the things you will find are hidden at the start of the game. Do not open any materials (other than the starting materials)

until you are told.

Each game will have a  beginning, middle, and end. After tallying up scores,you will make changes to your game based

on what happened in the game you just played. After that, the pieces and cards will go back in the box and the game will be

put away like most other games. However, when you start the next game, there will be parts that pick up where you left off: new rules remain in place, new cards will be added. There will be more parts to the game board.

Do not worry, we will guide you through it.

It is possible, even likely, that you will forget a new rule or misplay something in this game. That’s OK. If it’s easy to correct, correct it. If not, just remember it’s a game and move on.

Ticket To Ride Legends Of The West

It’s the late 19th century and America is booming. New train companies compete to satisfy the needs of a growing population. Merchants, officials, food and goods need to travel from one place to another. An intricate network of train lines has appeared.

Thaddeus Reeves was one of the young entrepreneurs dreaming of connecting the entire nation and succeeded beyond his wildest dreams. Reeves Rails quickly established lucrative train routes from the Atlantic to the Mississippi and the company’s future is bright. But greedy rail barons are looking at Thaddeus’ growing rail empire and thinking about how they can take it away.

As the years have rolled along, Reeves Rails has continued to grow and thrive. Your new train company is ready to take part in this remarkable industry. Possibility and fortune shimmer off the paint of your newly purchased steam engines and this new express network should make all the difference.

Satisfied, you open the newspaper and read the headlines from out west…

Ticket to Ride® Legacy: Legends of the West finally gives you the chance to step into the story of your favorite train game and explore the imagination of Rob Daviau, Matt Leacock and Alan R. Moon. You will embark on a journey across twelve games, managing your own North American railway company to wealth and fortune in a campaign full of adventures.

Completing your tickets will remain your primary goal, but you will need to develop other skills if you hope to overcome the unexpected events and your resourceful rivals. Game after game, route after route, you will continuously fill your vault with earnings. As the story progresses, you will open frontier boxes that will unlock new rules, content, and many more surprises.

Like previous installments in the series, this game can be learned very quickly but will provide a much more immersive and narrative experience that should please every fan of the franchise.

At the end of the 12 games of this Legacy campaign, you will have transformed your game into a unique copy that you can continue playing for a lifetime.

 

$258.90

Add To Cart

It’s the late 19th century and America is booming. New train companies compete to satisfy the needs of a growing population. Merchants, officials, food and goods need to travel from one place to another. An intricate network of train lines has appeared.

Thaddeus Reeves was one of the young entrepreneurs dreaming of connecting the entire nation and succeeded beyond his wildest dreams. Reeves Rails quickly established lucrative train routes from the Atlantic to the Mississippi and the company’s future is bright. But greedy rail barons are looking at Thaddeus’ growing rail empire and thinking about how they can take it away.

As the years have rolled along, Reeves Rails has continued to grow and thrive. Your new train company is ready to take part in this remarkable industry. Possibility and fortune shimmer off the paint of your newly purchased steam engines and this new express network should make all the difference.

Satisfied, you open the newspaper and read the headlines from out west…

Ticket to Ride® Legacy: Legends of the West finally gives you the chance to step into the story of your favorite train game and explore the imagination of Rob Daviau, Matt Leacock and Alan R. Moon. You will embark on a journey across twelve games, managing your own North American railway company to wealth and fortune in a campaign full of adventures.

Completing your tickets will remain your primary goal, but you will need to develop other skills if you hope to overcome the unexpected events and your resourceful rivals. Game after game, route after route, you will continuously fill your vault with earnings. As the story progresses, you will open frontier boxes that will unlock new rules, content, and many more surprises.

Like previous installments in the series, this game can be learned very quickly but will provide a much more immersive and narrative experience that should please every fan of the franchise.

At the end of the 12 games of this Legacy campaign, you will have transformed your game into a unique copy that you can continue playing for a lifetime.

 

 

No. of Players: 2 to 5 Players

Suitable For Ages 10 and Above

Game Duration: 20 to 90 mins

 

 

Game Contents:

13 Frontier Boards

280 Plastic Train Cars

1 Campaign Box

84 Train Cards

33 Tickets

7 Event Cards

6 Newspaper Cards

77 Postcards

1 Story Deck

5 Company Boxes

8 Frontier Boxes

1 Conductor’s Toolbox

1 Rules Booklet

And much more to discover!

 

 

How to play?:

The box contains a  deck of story cards. Do not read these story cards until you are asked to and do not shuffle the deck. If these cards have, for any reason, been scattered, ask someone who is not playing the campaign to put back the cards in order, the A side facing up (1865- 01A, 1865-02A, …)

Overview:

This Ticket to Ride game is a legacy-style game, meaning some of the results of a game carry forward to future games. If you

have played a legacy game before, much of this section will be familiar. Ifyou have not played one,read on, because this game is different from most board games you have played. Over the course of 12  games, you will make permanent changes to your version of the game. You will add new rules, new materials, new pieces to the board, and so on. Many of

the things you will find are hidden at the start of the game. Do not open any materials (other than the starting materials)

until you are told.

Each game will have a  beginning, middle, and end. After tallying up scores,you will make changes to your game based

on what happened in the game you just played. After that, the pieces and cards will go back in the box and the game will be

put away like most other games. However, when you start the next game, there will be parts that pick up where you left off: new rules remain in place, new cards will be added. There will be more parts to the game board.

Do not worry, we will guide you through it.

It is possible, even likely, that you will forget a new rule or misplay something in this game. That’s OK. If it’s easy to correct, correct it. If not, just remember it’s a game and move on.

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