Will you work with others to construct a building aside from your wonder?

” Give me a lever and a place to stand and I will move the Earth ” (Archimedes)

In 7 Wonders Edifice, develop cities and build edifices together. You have the choice: join your opponents and share glory and rewards, or go it alone and suffer the consequences.

Choose wisely!

The future of your city is in your hands.

A game designed by Antoine Bauza and illustrated by Etienne Hebinger.

The simplest expansion to set up and explain 7 Wonders Edifice is the newest expansion for 7 Wonders, but it’s also the simplest to set up and explain. In 7 Wonders Edifice, players will set their differences aside and work together to build majestic Edificies. These projects are far too large and imposing to be completed by a single city.

Players will have the choice: participate in the project to gain benefits or go it alone and suffer the consequences. 7 Wonders Edifice introduces new interactions between players, without prolonging the length of the game.

2 new Wonders

Introducing two new wonders in 7 Wonders Edifice, Ur and Carthago, adding even more variety and strategy to the award-winning board game.

The effects of the Ur Wonder are specific to the 7 Wonders Edifice expansion. Carthago can also be played with the base game, independently of the expansion.

7 Wonders Edifice is compatible with the first version of 7 Wonders (even though the Wonders, in line with the new 2020 version, are bigger, this doesn’t impact the rules nor the gameplay).

7 Wonders Edifice does not add extra playtime to games.

7 Wonders Edifice creates interaction between players without adding extra complexity to the rules.

 

No. of Players: 3 to 7 Players

Suitable For Ages 10 and Above

Game Duration: 30 mins

 

Game Contents:

2 Wonder boards

• 15 Edifice cards

• 24 Participation pawns

• 15 Debt tokens

• 12 Military Conflict tokens

• 3 Coins worth 6

• 1 score pad

• 3 Description of New Effects sheets

• This rulebook

 

How to Play?:

What the expansion adds

During setup, 3 Edifice cards (1 per Age) are placed in the center of the table. These are the three Edifices that may be completed during the game.

Help construct an Edifice to receive a token that makes you eligible for rewards if it is eventually completed. Be careful though, there is always one token fewer than players! Not everyone can help with the construction.

At the end of the Age, if enough players have participated, the Edifice is constructed. Players with tokens gain rewards. Those who chose to go it alone will suffer a penalty.

For each Edifice, players must weigh the pros and cons. Participate and risk the Edifice not being completed, or ignore the construction and accept the consequences.

Strategy Games, Classic Games

7 Wonders Edifice Expansion (2nd Edition)

The simplest expansion to set up and explain 7 Wonders Edifice is the newest expansion for 7 Wonders, but it’s also the simplest to set up and explain. In 7 Wonders Edifice, players will set their differences aside and work together to build majestic Edificies. These projects are far too large and imposing to be completed by a single…

$48.90

Add To Cart

Will you work with others to construct a building aside from your wonder?

” Give me a lever and a place to stand and I will move the Earth ” (Archimedes)

In 7 Wonders Edifice, develop cities and build edifices together. You have the choice: join your opponents and share glory and rewards, or go it alone and suffer the consequences.

Choose wisely!

The future of your city is in your hands.

A game designed by Antoine Bauza and illustrated by Etienne Hebinger.

The simplest expansion to set up and explain 7 Wonders Edifice is the newest expansion for 7 Wonders, but it’s also the simplest to set up and explain. In 7 Wonders Edifice, players will set their differences aside and work together to build majestic Edificies. These projects are far too large and imposing to be completed by a single city.

Players will have the choice: participate in the project to gain benefits or go it alone and suffer the consequences. 7 Wonders Edifice introduces new interactions between players, without prolonging the length of the game.

2 new Wonders

Introducing two new wonders in 7 Wonders Edifice, Ur and Carthago, adding even more variety and strategy to the award-winning board game.

The effects of the Ur Wonder are specific to the 7 Wonders Edifice expansion. Carthago can also be played with the base game, independently of the expansion.

7 Wonders Edifice is compatible with the first version of 7 Wonders (even though the Wonders, in line with the new 2020 version, are bigger, this doesn’t impact the rules nor the gameplay).

7 Wonders Edifice does not add extra playtime to games.

7 Wonders Edifice creates interaction between players without adding extra complexity to the rules.

 

No. of Players: 3 to 7 Players

Suitable For Ages 10 and Above

Game Duration: 30 mins

 

Game Contents:

2 Wonder boards

• 15 Edifice cards

• 24 Participation pawns

• 15 Debt tokens

• 12 Military Conflict tokens

• 3 Coins worth 6

• 1 score pad

• 3 Description of New Effects sheets

• This rulebook

 

How to Play?:

What the expansion adds

During setup, 3 Edifice cards (1 per Age) are placed in the center of the table. These are the three Edifices that may be completed during the game.

Help construct an Edifice to receive a token that makes you eligible for rewards if it is eventually completed. Be careful though, there is always one token fewer than players! Not everyone can help with the construction.

At the end of the Age, if enough players have participated, the Edifice is constructed. Players with tokens gain rewards. Those who chose to go it alone will suffer a penalty.

For each Edifice, players must weigh the pros and cons. Participate and risk the Edifice not being completed, or ignore the construction and accept the consequences.

Related Products

The Chameleon Travel Pack

The Chameleon now in travel size!A bluffing deduction game for everyone.  Each round involves two missions, depending on whether you’re the Chameleon or not.   Mission 1: You are the Chameleon. No one knows your identity except you. Your mission is to blend in, not get caught and to work out the Secret Word.   Mission 2: You are not the Chameleon. Try to work out who the Chameleon is without giving away the Secret Word.   At the beginning of the round each player receives a card that tells them if they are the Chameleon or hunting the Chameleon. Two dice are rolled and this gives everyone (except the Chameleon) the coordinates to a specific word on a Topic Card – this is the Secret Word for the round. Each Topic Card features 16 related words (e.g. countries, books, food, etc.)   Each player must now say a word relating to the Secret Word. The Chameleon can only make an educated guess based on the 16 words in front of them.   Number of Players: 3-8 Duration: 15 Minutes Suitable for Ages 12 and Above   Contents: 10 Topic Cards (Double Sided) 8 Chameleon/Code Cards 1 Eight-Sided Die 1 Six-Sided Die 1 Rules Booklet 1 Big Potato Sticker
$29.90

Add To Cart

codenames

Codenames

In Codenames, two teams compete to guess the correct words with clues given by the Spymasters. Win or lose, it's fun to figure out the clues.
$39.90

Add To Cart

Catan Explorers & Pirates (5-6players) Extension

Up to 6 players can settle Catan and enjoy the missions with pirate lairs, fishing grounds, and indigenous villages. Please note: You will need the Catan base game, the Explorers & Pirates expansion, and both the Catan base game 5-6 player extension and this Explorers & Pirates 5-6 player extension
$57.90

Add To Cart