Opens in a new tab

Root is a game of woodland might and right. Stalk the woods as one of the Vagabonds, seize the initiative with the Eyrie birds of prey, rule over your subjects as the Marquise de Cat, or command the Woodland Alliance to create a new order. With creatures and cunning, you’ll rule a fantastic forest kingdom in the ultimate asymmetric game of adventure and war.

Game Genre: Strategy

No. Of Players: 2–4 Players

Suitable for ages 10 and above

Game Duration: 60-90 min

Family/Kids Friendly: Yes

Game Contents:

Over 50 screen-printed wooden warriors

2 different maps

Walkthrough

How to Play?

When you start playing, give the walkthrough sheet to the Marquise player, and ask them to read the text in the Marquise’s box aloud as they’re taking the actions described. When their turn is over, pass the sheet to the Eyrie player, and have them read their actions aloud as well. After everyone has taken their first turn, flip the sheet over and go through the second turn, as before. Throughout this process, encourage everyone to ask questions. You will likely be able to answer questions about shared concepts such as moving and battling with little reference to this guide. If someone asks about their faction, encourage them to look over their faction board—it is designed to answer most of those questions. Don’t be dismayed if play is interrupted to explain the finer points of battling or crafting. For most players, Root is best learned organically. After a few rounds, the game should flow seamlessly

Card Sleeves needed for cards: Onyx 63.5x88mm

No, of packets of Card Sleeves needed: 2 packets of Onyx

Root: A Game of Woodland Might and Right

$83.90

Add To Cart

Root is a game of woodland might and right. Stalk the woods as one of the Vagabonds, seize the initiative with the Eyrie birds of prey, rule over your subjects as the Marquise de Cat, or command the Woodland Alliance to create a new order. With creatures and cunning, you’ll rule a fantastic forest kingdom in the ultimate asymmetric game of adventure and war.

Game Genre: Strategy

No. Of Players: 2–4 Players

Suitable for ages 10 and above

Game Duration: 60-90 min

Family/Kids Friendly: Yes

Game Contents:

Over 50 screen-printed wooden warriors

2 different maps

Walkthrough

How to Play?

When you start playing, give the walkthrough sheet to the Marquise player, and ask them to read the text in the Marquise’s box aloud as they’re taking the actions described. When their turn is over, pass the sheet to the Eyrie player, and have them read their actions aloud as well. After everyone has taken their first turn, flip the sheet over and go through the second turn, as before. Throughout this process, encourage everyone to ask questions. You will likely be able to answer questions about shared concepts such as moving and battling with little reference to this guide. If someone asks about their faction, encourage them to look over their faction board—it is designed to answer most of those questions. Don’t be dismayed if play is interrupted to explain the finer points of battling or crafting. For most players, Root is best learned organically. After a few rounds, the game should flow seamlessly

Card Sleeves needed for cards: Onyx 63.5x88mm

No, of packets of Card Sleeves needed: 2 packets of Onyx

Related Products

Deception: Undercover Allies Cover

Deception: Undercover Allies

Deception: Undercover Allies brings more Means cards, Clue cards, Scene tiles, Events, and Roles to your investigation in Deception: Murder in Hong Kong.
$49.90

Add To Cart

Exit The Gate Between Worlds

You have followed an ancient map to a hidden cave which purportedly contains some kind of mysterious gate. Inside the cave, you find a large metal circle made of concentric…
$34.90

Add To Cart

Exit The Pharaoh’s Tomb

On an Egyptian holiday, players are visiting the highlight of the entire journey: the stone pyramids! But after rising through the narrow, labyrinthine corridors, they discover that they've lost the…
$34.90

Add To Cart