In Yinish, the players each start with five rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on the other. When markers are jumped over by a ring they must be flipped, so their color is constantly changing.

The players must try to form a row of five markers with their own color face up. If a player succeeds in doing so, he removes one of his rings as an indication that he has formed such a row. The first player to remove three of his rings wins the game. In other words, each row you make brings you closer to victory-but also makes you weaker, because you have one fewer ring to play with. Very tricky!

Game Content: 1 game board – 5 white and 5 black rings – 51 markers (white on one side, black on the other side) – 1 bag – This rulebook

Suitable for Ages 9 and above

No. of player: 2 Players

Time of play: 30-60 minutes

 

 

Game Rule (PDF): Yinsh

Video:

2-Player Games, Abstract Games

Yinsh

In YINSH, the players each start with five rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on the other. When markers are jumped over by a ring they must be flipped, so their colour is constantly changing. The players must…

$69.90

Add To Cart

In Yinish, the players each start with five rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on the other. When markers are jumped over by a ring they must be flipped, so their color is constantly changing.

The players must try to form a row of five markers with their own color face up. If a player succeeds in doing so, he removes one of his rings as an indication that he has formed such a row. The first player to remove three of his rings wins the game. In other words, each row you make brings you closer to victory-but also makes you weaker, because you have one fewer ring to play with. Very tricky!

Game Content: 1 game board – 5 white and 5 black rings – 51 markers (white on one side, black on the other side) – 1 bag – This rulebook

Suitable for Ages 9 and above

No. of player: 2 Players

Time of play: 30-60 minutes

 

 

Game Rule (PDF): Yinsh

Video:

Related Products

Exit The Forgotten Island

The castle is the highlight of the hike, but hardly have the hikers entered the old walls, when the squeaky doors close. Escape appears impossible — but strange hints may lead players in a new direction. Can they solve the riddles and find the way to freedom? Exit: The Game
$34.90

Add To Cart

Arachnoir

Arachnoir is a thrilling roll-and-draw puzzle game. As private investi-spiders, stake out the dark and damp crannies of Basin Quarter to capture as many pests from The Hive. String them up in your crafty webs and fight the infestation! As private investi-spiders, stake out the dark and damp crannies of
$27.90

Add To Cart

Zertz

n ZÈRTZ, the third addition to the GIPF Project, players compete to acquire sets of multi-colored balls. This is mostly accomplished by jumping one ball over one or more others, Checkers-style, on a hex board. A player's turn consists of either jumping (which can be forced) or placing any color
$69.90

Add To Cart