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Upgrade your Root board game with seven custom Vagabond meeples. Includes three new Vagabond character cards: Dash and slash with the Ronin, Quest more with the Adventurer, and Fly free with the Harrier.

Game Genre: Strategy

No. of Players: 2–4 Players

Suitable for ages 10 and above

Game Duration: 60-90 min

Family/Kids Friendly: Yes

Game Contents:

7 Character Pieces

three new Vagabond character cards:

Harrier, Ronin and Adventurer.

How To Play?

When you start playing, give the walkthrough sheet to the Marquise player, and ask them to read the text in the Marquise’s box aloud as they’re taking the actions described. When their turn is over, pass the sheet to the Eyrie player, and have them read their actions aloud as well. After everyone has taken their first turn, flip the sheet over and go through the second turn, as before. Throughout this process, encourage everyone to ask questions. You will likely be able to answer questions about shared concepts such as moving and battling with little reference to this guide. If someone asks about their faction, encourage them to look over their faction board—it is designed to answer most of those questions. Don’t be dismayed if play is interrupted to explain the finer points of battling or crafting. For most players, Root is best learned organically. After a few rounds, the game should flow seamlessly

Root: The Vagabond Pack

Upgrade your Root board game with seven custom Vagabond meeples. Includes three new Vagabond character cards: Dash and slash with the Ronin, Quest more with the Adventurer, and Fly free with the Harrier.

Game Genre: Strategy

No. of Players: 2–4 Players

Suitable for ages 10 and above

Game Duration: 60-90 min

Family/Kids Friendly: Yes

Game Contents:

7 Character Pieces

three new Vagabond character cards:

Harrier, Ronin and Adventurer.

How To Play?

When you start playing, give the walkthrough sheet to the Marquise player, and ask them to read the text in the Marquise’s box aloud as they’re taking the actions described. When their turn is over, pass the sheet to the Eyrie player, and have them read their actions aloud as well. After everyone has taken their first turn, flip the sheet over and go through the second turn, as before. Throughout this process, encourage everyone to ask questions. You will likely be able to answer questions about shared concepts such as moving and battling with little reference to this guide. If someone asks about their faction, encourage them to look over their faction board—it is designed to answer most of those questions. Don’t be dismayed if play is interrupted to explain the finer points of battling or crafting. For most players, Root is best learned organically. After a few rounds, the game should flow seamlessly

$14.90

Add To Cart

Upgrade your Root board game with seven custom Vagabond meeples. Includes three new Vagabond character cards: Dash and slash with the Ronin, Quest more with the Adventurer, and Fly free with the Harrier.

Game Genre: Strategy

No. of Players: 2–4 Players

Suitable for ages 10 and above

Game Duration: 60-90 min

Family/Kids Friendly: Yes

Game Contents:

7 Character Pieces

three new Vagabond character cards:

Harrier, Ronin and Adventurer.

How To Play?

When you start playing, give the walkthrough sheet to the Marquise player, and ask them to read the text in the Marquise’s box aloud as they’re taking the actions described. When their turn is over, pass the sheet to the Eyrie player, and have them read their actions aloud as well. After everyone has taken their first turn, flip the sheet over and go through the second turn, as before. Throughout this process, encourage everyone to ask questions. You will likely be able to answer questions about shared concepts such as moving and battling with little reference to this guide. If someone asks about their faction, encourage them to look over their faction board—it is designed to answer most of those questions. Don’t be dismayed if play is interrupted to explain the finer points of battling or crafting. For most players, Root is best learned organically. After a few rounds, the game should flow seamlessly

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